12/3/2023 0 Comments Save scum code vein endings![]() ![]() Same approach to splitting the problem, same approach to the method of disection, same approach to audio effects, same approach to jokes, same approach to audio splicing. if it is called a ripoff, it is becuase the style, the way, the structure and the reviewer “persona” are obviously identical. this video isn’t called a RLM ripoff because it’s just a long review. Which, in turn, hopefully, means that game developers will thing twice before saying “eh screw this story resoluton, let’s hack it in 5 minutes and get a burger”.Ībout the red-letter-media connection thing. ![]() Which means people are at least thinking about it for five seconds or so, on average. I will admit that 1) it has generated a lot of buzz for bioware and ME series, 2) it has generated some buzz about whether stories in games should or shouldn’t be good. I don’t think I agree with being glad that the ME3 ending was disastrously awful.īut. There’s a lot of room for different approaches in this gig, and the more the merrier. I’ll actually be glad when people stop saying, “You’re ripping off Red Letter Media!” when someone does a long-form analysis. Yes, this is the thing I love most about sci-fi. The bit about the Socratic exercise really resonated with me. ![]() This is actually the most highbrow one I’ve found so far, and the author plays things very straight. Yes, they lead off with a nod to Red Letter Media, but the review doesn’t go that way. Here is yet another person stepping up to deconstruct the ending. I enjoyed assembling my own list of objections, and I’m still collecting new objections to my running mental tally. Sure, a high-profile series ended in a train wreck and a great chunk of lore-rich world-building has been reduced to pretentious mush, but the resulting conversations and deconstructions have been more interesting to me than the game itself. This is producing a strange side-effect where I’m starting to feel glad that the Mass Effect 3 ending was so completely awful in every way, lacking in both coherence and closure, and completely discarding core themes in the last minutes of the game. In a way, the retrospective is just another stage of the experience. I love to write about games, read about games, watch reviews of games, and talk about games. It’s obvious I’m a fan of long-form game analysis, particularly story-based. ![]()
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